Narnia
The novels revolve around the fantastical country of Narnia. The nation of Narnia, often and officially the Kingdom of Narnia, was guarded over by Aslan, the Great Lion, and was filled with humans, talking animals, and other mythical creatures. Narnia was a land of rolling hills rising into low mountains to the south, and was predominantly forested, except for marshlands in the north. There are a few known entrances to Narnia, these entrances include the iconic wardrobe from The Lion, the Witch and the Wardrobe, the painting from The Voyage of the Dawn Treader, the door at Experiment House from The Silver Chair, and the cave mentioned at the end of Prince Caspian which allowed the Telmarines to enter Narnia's world (it is also believed that that cave was a permanent access point). The country is bordered on the east by the Eastern Ocean, on the west by a great mountain range, on the north by the River Shribble, and on the south by Archenland.
The economic heart of the country centres on the Great River of Narnia, which crosses the country from the northwest on an east-southeasterly course to the Eastern Ocean. The seat of government is the castle of Cair Paravel, originally on a peninsula, later an island, at the mouth of the Great River on the coast of the Great Eastern Ocean. Other communities along the river include (from east to west):
Beruna: One of four named towns in the country of Narnia. Beruna grew as a strategic location because of the fords on the Great River of Narnia that were located there. When Narnia was conquered by the Telmarines, a town was built at the Fords of Beruna and a bridge over the river was constructed. In Prince Caspian, Susan Pevensie and Lucy Pevensie accompany Aslan to the bridge, and Bacchus destroys it at the request of the river-god ("Loose my chains").
Beaversdam: A community named after the dam in the area built by Mr. and Mrs. Beaver, who met Peter, Susan, Edmund, and Lucy on their arrival in Narnia, and led three of them to the Stone Table to meet Aslan, while Edmund betrayed them to the White Witch and was later rescued by Aslan's followers. These events were a key point in (LWW). The name kept alive memory of the beavers, though in later times they apparently became extinct in Narnia due to the fact that no other beavers appeared in later series. The community developed some time between then and the Telmarine conquest (unless the Telmarines named it after the "Old Narnian" story of the Pevensies', which is unlikely), but it still existed under the Telmarine rule and seemed to have hosted a majority of the Telmarine-descent population. At the time when the usurper Miraz purged the aristocracy of anyone who might threaten his rule, two brothers who were the lords of Beaversdam were locked up as "madmen" (PC)
Chippingford: One of four towns named in the country of Narnia. It is mentioned briefly at the start of The Last Battle when Shift the Ape sends Puzzle the donkey there to buy oranges and bananas. It is a British English name, made up as if derived from the Anglo-Saxon Cēapungford which means "market ford". (LB)